My role on WipEout HD was primarily ship artist, seeing the in game assets through from design and creation to their final in-game state. As well as modelling and texturing, I also assisted with the ship effects, such as ship shield, leech beam, engine flares, damaged versions, holographic ghost ships and alternate liveries. I also assisted with shader creation, and various design ideas and any LOD work required throughout the games development cycle.
The game was released with a total of 12 ships, of which I built 5. The ship team consisted of 3 artists.
The teams I worked on were:-
On 25th September 2008, the game was released on the PlayStation Store in Europe and the US to critical acclaim.