Dean Ashley
Dean Ashley
Associate Art Director - (27yrs exp, Sony / Microsoft)
Liverpool, United Kingdom

Summary

I have 27 years industry experience, and, as an artist, have worked on over 16 AAA titles for both Sony Computer Entertainment Europe and Microsoft Game Studios. Highlights include being part of the WipEout, MotorStorm, Formula 1, Forza and Guerrilla games Horizon franchises, gaining much experience working with a number of consoles (PS1, PS2, PSP, PS3, PSVita, PS4, Ps5, Ps5 VR and Xbox One).

During my career, I have worked most disciplines modeling Vehicles, Hero Props, Weapons, Environments, pipelines, Team Leadership and Art Direction.

I have excellent high and low polygon modelling skills including a good knowledge of materials, shaders and rendering. I have a wealth of knowledge and experience of game pipelines.

I'm self motivated, intelligent and enthusiastic with the ability to motivate others. I have a true passion for games (understatement!), great attention to detail, and a desire to create outstanding entertainment experiences. I am a good communicator and a great team-player, I maintain good relationships with other team members and I always ensure high quality work is delivered on time achieving all set targets and deadlines. I can work to any art style required.

Over the years my career progressed from Artist, to Senior, to Lead and now currently, Associate Art Director.

Specialties:
• High Poly modelling
• Low Poly modelling
• Vehicle modelling / design
• Environmental modelling / design
• Asset modelling
• UV unwrapping
• Team leadership and management.
• Team mentoring, giving feedback and encouraging creativity and participation.
• Team moral support.
• Able to drive change and inspire others to generate new ideas.
• Strong knowledge of game engines and the full Dev cycle.
• Good knowledge of both 2D and 3D Packages.
• Pipeline creation.
• Problem solving attitude.
• Strong Artistic skills and quality bar.
• Strong work ethic.

Experienced user of:
• Autodesk Maya
• Autodesk 3DSMax
• Adobe Photoshop
• Adobe Illustrator
• Adobe Substance Painter
• Adobe Substance Designer
• Unreal Engine
• Unity
• Perforce Asset Management
• Atlassian Jira

Skills

High-poly ModelingLow-poly ModelingUV MappingVehicle ModelingEnvironment ModelingWeapon ModelingWeapon DesignProp ModelingShadersTexturingPBR Texturing

Software proficiency

Maya
Maya
3dsmax
3dsmax
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
DDO
DDO
Photoshop
Photoshop
Illustrator
Illustrator
Unreal Engine
Unreal Engine
Unity
Unity
Lumber Yard
Lumber Yard
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      The Persistence
    • Year
      2018
    • Role
      Weapon / Environment Artist
    • Company
      Firesprite
    • Video Game
      Table Top Racing - World Tour
    • Year
      2016
    • Role
      Lead Artist
    • Company
      Playrise Digital
    • Video Game
      Forza Horizon 2
    • Year
      2014
    • Role
      Senior Artist
    • Company
      Playground Games
    • Video Game
      The Smurfs 2
    • Year
      2013
    • Role
      Artist
    • Company
      Wayforward
    • Video Game
      Wipeout 2048
    • Year
      2012
    • Role
      Artist
    • Company
      Studio Liverpool
    • Video Game
      MotorStorm: Apocalypse
    • Year
      2011
    • Role
      Artist
    • Company
      Studio Liverpool \ Evolution
    • Video Game
      Wipeout HD
    • Year
      2008
    • Role
      Artist
    • Company
      Studio Liverpool
    • Video Game
      MotorStorm: Pacific Rift
    • Year
      2008
    • Role
      Artist
    • Company
      Studio Liverpool \ Evolution
    • Video Game
      Formula One Championship Edition
    • Year
      2007
    • Role
      Artist
    • Company
      Studio Liverpool
    • Video Game
      F1 '06
    • Year
      2006
    • Role
      Artist
    • Company
      Studio Liverpool
    • Video Game
      F1 '05
    • Year
      2005
    • Role
      Artist
    • Company
      Studio Liverpool
    • Video Game
      F1 '04
    • Year
      2004
    • Role
      Artist
    • Company
      Studio Liverpool
    • Video Game
      Formula One 2003
    • Year
      2003
    • Role
      Artist
    • Company
      Studio Liverpool
    • Video Game
      Formula One 2002
    • Year
      2002
    • Role
      Vehicle Artist
    • Company
      Studio Liverpool