Forza Horizon 2 - Damage / Mud Tools

Forza Motorsport is primarily owned and developed by Turn10 Studios (USA), however the 'Horizon' branch of the franchise is developed by Playground Games in the UK. Horizon focuses on open world locations rather than track based racing, and is set in a fictitious racing festival atmosphere.

As Senior Artist at Microsoft, my main responsibilities were wide and varied. During the pre-production / R+D phase, I helped develop various in-house tools and shaders and I assisted with overhauling, improving and creating parts of the pipeline ready for production.

During production, I worked primarily on the Vehicle team, however I also modeled and fully lit Environmental scenes and built all the props / assets within them.

Dean ashley forza damage tool

The procedural damage tool was developed using Allegorithmic Substance Designer. The tools main brief was to automate what would take an Artist a day creating, into a simple button press. The tool ran in 3DSMax with a user simple interface.

Dean ashley forza mud 3

I also helped to create the mud and dust tool, this tool created the mud effect that was used on the vehicles. Again, the tool ended up as a simple button press to the user.

Dean ashley forza mud 1

I also helped to create the mud and dust tool, this tool created the mud effect that was used on the vehicles. Again, the tool ended up as a simple button press to the user.

Dean ashley forza mud 2

I also helped to create the mud and dust tool, this tool created the mud effect that was used on the vehicles. Again, the tool ended up as a simple button press to the user.

Forza Horizon 2: Launch Trailer